Resource Points

Notes

Work in progress.

Tech Level = base RP of weapons (bonus dice for 2h)

Magic Level = base RP of magic items

Rank bonus of +5 per rank

Costs

Enhancement Bonuses

You can enhance any of the following stats: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, HP/level, Mana, Focus, Stamina, Movement, Block Rating

Enhancement bonuses are imbued by the item, but apply to you personally. Enhancement bonuses on you do not stack, they overlap.

Uses Schedule C.

Bonus RP Cost Market Value Recommended Level

+1

5

500

1-5

+2

30

4k

5-10

+3

70

64k

10-15

+4

110

1024k

15-20

+5

150

16M

21+

Powers

Duplication of an existing power. You must pay the power's base cost, plus duplicate any Mana costs.

Base Cost

Rank RP Cost Market Value Recommended Level

1

25

3k

1-5

2

60

32k

5-10

3

95

384k

10-15

4

130

4096k

15-20

5

165

49M

20+

Mana

The below table describes the cost of an always-on item that requires the listed amount of Mana per round.

Mana RP Cost Market Value

1

10

10k

2

20

20k

3

30

40k

4

40

80k

5

50

160k

6

60

320k

Modifiers

Modifier Multiplier Description

Depletable

x0.1

Mana supply is depleteable. Standalone power source (swappable as swift action) costs 1/10 of constant-mana component price, representing 1 round's worth of power. Can linearly increase price for multiple rounds.

Self-Recharging

x0.25

As depletable, but self-recharges over 24 hours without swapping in a new power source.

Example

Wall of Force Generator